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/** Native app development — when it needs to feel truly platform-native */
Native app development — the highest-fidelity option.
"Native" means built specifically for one platform, in that platform's own language — Swift for iOS, Kotlin for Android. It's the right call when performance, deep OS integration, or platform-specific polish matters more than sharing code across platforms.
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When native makes sense
Native, applied.
✓
Performance-critical apps
Games, camera-heavy apps, or anything where every millisecond of responsiveness matters.
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Deep OS integration
Widgets, background processing, and platform features that cross-platform tools can't fully reach.
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Single-platform focus
If you only need iOS or only need Android, native removes the overhead of a cross-platform layer entirely.
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Long-term platform investment
Apps meant to be actively maintained and extended for years benefit from native's direct platform access.
Choose your platform
See the specific build
FAQ
Common questions
Is native always the "best" choice?
Not automatically — it costs more if you need both platforms, since it's effectively two separate builds. For most apps, cross-platform is genuinely a fine choice; native earns its cost for specific performance or integration needs.
How much more does native cost versus cross-platform?
If you need both iOS and Android, expect meaningfully more than a single cross-platform codebase, since native means building (and maintaining) two apps.
Can we start cross-platform and go native later?
Yes, though it's effectively a rebuild for that platform — worth planning for upfront if it's a likely future need.
$ project.start()